NarGen is a procedural terrain generator that produces terrain for use in computer games. It was originally conceived by me for use in a game that I wished to develop but likely never will.
The user creates and edits JSON configuration files to define the terrain generation process. The terrain is generated by running the program from the command line. Tutorials and documentation are not yet available though will be in time.
A web version is in the works to allow users to run NarGen in their browser without the need for installation.